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Shocking success: Understanding a new era of horror with Blumhouse Games | Playable Futures
A fresh movement of horror games is seeing a renewed exchange of ideas, techniques, and approaches with film and television – and is fostering fascinating creations across the entertainment landscape
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French Supreme Court rules in favour of Nintendo against site hosting pirated copies of its games
"Nintendo is pleased with the Court's findings and believes that it is significant not only for Nintendo, but for the entire games industry"
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Hidden Variable sues Skullgirls publisher Autumn Games for $1.2m in unpaid payments
HVS says it is "no longer involved" with Skullgirls Mobile, 2nd Encore, or "other Skullgirls IP-related efforts"
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Report: Sony lays off employees at Visual Arts and PS Studios Malaysia
Staff cuts said to be "widespread" across both studios
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Acclaim relaunches, led by CEO Alex Josef
Games firm establishes advisory board of industry leaders including professional wrestler Jeff Jarrett, who previously worked with Acclaim on WWF titles
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Jagex appoints new CEO Jon Bellamy
Present CEO, Phil Mansell, steps down after eight years
Sony announces PlayStation 5 rental scheme in UK
PS5 consoles and other hardware are available to rent via flexible monthly rolling plans or set periods
Shocking success: Understanding a new era of horror with Blumhouse Games | Playable Futures
A fresh movement of horror games is seeing a renewed exchange of ideas, techniques, and approaches with film and television – and is fostering fascinating creations across the entertainment landscape
French Supreme Court rules in favour of Nintendo against site hosting pirated copies of its games
"Nintendo is pleased with the Court's findings and believes that it is significant not only for Nintendo, but for the entire games industry"
Indie developer Welevel raises $5.7m in funding
Studio will use investment to support its in-house AI platform and development of upcoming AAA sandbox survival title
Hidden Variable sues Skullgirls publisher Autumn Games for $1.2m in unpaid payments
HVS says it is "no longer involved" with Skullgirls Mobile, 2nd Encore, or "other Skullgirls IP-related efforts"
Epic Games Store pulls free-to-play Dark and Darker as copyright dispute continues
However, both free and premium versions of the RPG remain on Steam
Sony launches new beta program for PlayStation
Firm describes initiative as an "easier, more consolidated" way for players to participate in beta tests
Senua's Saga: Hellblade 2 leads BAFTA Game Awards 2025 nominations
Sequel to 2017's Hellblade: Senua's Sacrifice received 11 nominations, including Best British Game
20-year-old browser game to shut down as result of UK's new online safety law
Dev says game no longer "feasible" given threat of "corporate-sized fines even for solo web projects"
European Investment Fund pledges $20m to bolster Nordic game development
"This support is a game changer for Nordic game development," says Behold Ventures
Until Dawn remake studio Ballistic Moon "effectively closed"
"People are sharing bugs, but there is no one working on patch support anymore"
Report: Sony lays off employees at Visual Arts and PS Studios Malaysia
Staff cuts said to be "widespread" across both studios
Thank Goodness You're Here wins Game of the Year at UKIE Video Game Awards 2025
David Braben and Meghna Jayanth were among the five inductees into the UK Games Industry Hall of Fame
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How game studios can benefit from video game concerts
Soho Live CEO Gaetano Fazio gives insight into producing concerts, from adapting OSTs for a live performance, to booking musicians and general marketing strategies
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EA's four evergreen principles to keep your service games fresh
Head of operations Arjun Balaram encouraged India GDC attendees to be flexible with how they update their titles
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Quantifying the impact of creator programs
Gamesight's Nikolas Racelis-Russell explains how to capitalise on a creator program and what the value in having one is
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Sony developers share how machine learning can improve QA
At CEDEC 2024, PlayStation shared more about how it automated some QA operations in Astro's Playroom