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The new ratings system evaluating online toxicity in games
Leo Burnett Canada's Kohl Forsberg on why rating gameplay and content isn't enough for titles like Call of Duty and Fortnite
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IGDA: "We need leadership to step up and speak out against hate"
We talk to executive director Jakin Vela about the IGDA's evolution and its role, addressing diversity gaps in times of mass layoffs, and supporting developers in emerging markets
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Live service, subscriptions and F2P: A new reality for console gaming
Ampere Analysis' Piers Harding-Rolls breaks down the biggest changes in business models across the console space, and what this means for developers and publishers
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Hasbro's $1 billion bet on internal game development
Head of digital product development Dan Ayoub tells us about the toy maker's plans to get back in the game
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How Sonic Mania paved the way for Penny's Big Breakaway
Game director and CTO Hunter Bridges shares how indie studio Evening Star subverted the tropes of 3D platformers with its debut title
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Fulfilling fantasies and building investment: The narrative design of Alan Wake 2
Remedy's Simon Wasselin and Molly Maloney share how narrative design influences every facet of game design
Jobs Roundup: May 2024 | Room 8 Group names Laura Lilley as COO
Skybound Entertainment announces duo appointments, Resolution Games promotes Johan Gästrin to CTO
Paladin Studios shuts down after nearly 19 years
The gamer maker attributed its decision to a failure of not landing enough work
The new ratings system evaluating online toxicity in games
Leo Burnett Canada's Kohl Forsberg on why rating gameplay and content isn't enough for titles like Call of Duty and Fortnite
IGDA developer survey also found that nearly 70% game makers felt there was not enough equal treatment and opportunity in the industry
Rusty's Retirement sells over 100,000 copies in five days | News-in-brief
Second title from Mister Morris Games is an idle farming sim that sits along the bottom of your screen
Take-Two reportedly shuts down Roll7 and Intercept Games, Private Division suffers layoffs
Publisher reiterates it is "not providing additional details" on ongoing, previously announced job cuts
Matthew Bromberg appointed CEO of Unity
Interim CEO Jim Whitehurst to become executive chair of Unity's board
Game Workers Unite Montreal and CSN join together to improve labor practices
The organizations aim to create a province-wide union in the Quebec games sector
LinkedIn launches games on its platform
Users on the social media site can play Pinpoint, Queens, and Crossclimb today
DDM: Gaming investments reached $2.2bn during Q1
The quarter saw M&A activity hit $2 billion cross 41 transactions
IGDA: "We need leadership to step up and speak out against hate"
We talk to executive director Jakin Vela about the IGDA's evolution and its role, addressing diversity gaps in times of mass layoffs, and supporting developers in emerging markets
Fortnite, Call of Duty, Grand Theft Auto dominate March playtime in the US
Circana data shows three titles were the most played games across PlayStation and Xbox, while Helldivers 2 led on Steam
Monopoly Go helps push March sales up 4% | US Monthly Charts
Dragon's Dogma 2 leads six new releases on the Top 20; mobile growth of 15% makes up for hardware's 32% drop
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"Guess I'll just piss on the floor": Baldur's Gate 3's top TikTok tips
Larian creative content manager Ben Maltz-Jones on running your TikTok like a fan account and other takeaways for the social media platform
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The definitive primer for publishers and developers on striking deals with influencers
Gamesight's Emilee Helm shares five influencer marketing strategies, and how to identify good offers from bad ones
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How games companies can protect themselves from cyber attacks
Experts explain how and why the video games industry is targeted, and what specific measures they can take to avoid falling victim to attacks
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Demade, remade: What game demakes offer to publishers
Publishers are recognising that fan-made demakes can keep communities engaged and extend the lifespan of an IP